(Feel free to make requests for addons, physics tweaks, etc.WARNING! Don't forget to read the compatibility section and make a backup before you go. ![]() (The tool is available on my Github page along with source code)Īs a result, I wasn't forced to rely on flat-increases, arbitrary percentages, or multipliers combined with trial-and-error methods, instead able to quickly and accurately (to within 0.001), modify projectile physics to act like real arrows and real bolts.Īnother benefit from my conversion tool is the ability for users to quickly and accurately modify projectile physics (or any other kind of mod) to fit any playstyle! Combined with Automation Tools 圎dit scripts, I can patch an entire expansion-sized mod in <5 minutes.Ī guide on how to modify the physics values is available under "Misc Files" Any way to get proper bow gesture after killing Abyss. You can craft arrows and bolts at a forge (Fort Dawnguard forge in the case of bolts) if you have the Dawnguard DLC. The results exceeded my expectations, allowing me to quickly and accurately convert real-life measurement units to in-game ones. Bows are long-ranged weapons that necessitate Arrows to function and possess no melee capability. No conversion methods were available, and Bethesda's own CK conversion chart is very limited, much less a calculator-style automatic converter. Unfortunately, all of the distance/speed/gravity/force records are measured in "Units", an arbitrary unit of measurement with no easy methods to convert to real-life measurements. ![]() After attempting to play a stealth archer and encountering seemingly random detection AI, arrows falling at my feet even with a fully charged bow, arrows bouncing off of thin air, and a whole host of other bugs, I decided to make my own archery mod.įirst, I used 圎dit to check the values & flags used by the game engine. of 9 - No Gravity Arrows - posted in File topics: very funny mod works great thanks. None of them fixed the numerous bugs & inconsistencies present in the vanilla projectile records (Not even USSEP or WACCF!), and most of them didn't support projectiles added by other mods. None of them had different presets to choose from, severely limiting players who don't use the same play-style as the mod author. applied to arrows/bolts Realistic gravity applied to arrows/bolts All bows have. Projectiles were either too slow, too fast, had too little, or too much gravity. Skyrim isnt a realistic video game, and its depiction of archery is no. To repeat, you crosshair is NOT a laser pointer. I've used many different archery mods but never felt satisfied with the results. You aim ABOVE your target because you know gravity will pull the arrow down, so you end up with an arc. ![]() But Skyrim doesnt seem to account for distance, gravity, or wind. esl, merge instructions are in the readme.Ĭan be added, removed, swapped, or modified at any time! Why use this over other archery mods? You cant rapid-fire or machine gun arrows. (See the bottom of this page, or the installer, for details on each preset)Īll files are flagged as. (well, not THAT drastic but you get the idea) Anyway, after a complete fresh install, I start a new game and now I have to have arrows equiped or I cant use my right hand for magic purposes. instability, weird bugs you name it, its there. They pierce targets, while also traveling in a straight line unlike other arrows, which are affected by gravity. posted in Skyrim Technical Support: okay, so I have been having problems with my game for ages now. The installer includes 6 different physics presets, which each have addons to carry over changes to mod-added projectiles. Jesters Arrows are essentially shooting stars. No mods were found matching the criteria specified. ![]() Missing sound effects for both arrows and bolts,Īnd the ballista traps in Dwemer ruins sucking. Ragdolls/objects over-reacting to projectile impacts, Modifies projectile's speed, gravity, and impact force to give arrows a more realistic feeling.Īll values are based on real-life archery equipment performance, then scaled up slightly to improve gameplay.Īlso patches a number of bugs in vanilla projectile records, which are not included in other similar mods, such as:Īrrows randomly alerting NPCs even when far away or behind a wall, The difference between this mod and the AAP synthesis patcher is that the patcher adapts itself to your load order, is configurable, and is far more powerful & flexible whereas this mod requires manual patches for all conflicts & is only 'configurable' in that it has presets. No Gravity Arrows, Fast verson, Overlook tower, ESM verson SkyUI Two handed animations redone Tytanis I have also edited the Skyrim.ini located in: documents/my games/skyrim, i added these lines under Combat, and added Actor f1PArrowTiltUpAngle0.2 f3PArrowTiltUpAngle0. Use my new synthesis patcher instead: Another Archery Patcher ( AAP)
0 Comments
Leave a Reply. |